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In a galaxy far from Earth, magical critters roam an alien planet. Its inhabitants are under threat from corrupted creatures. Choose to save them, or join their forces to take over.
Two suns + one moon
Slightly lower gravity than Earths
Slightly denser atmosphere than Earth.
Crystals are the main energy source.
Technology is fused with magic.
Corruption is poisoning the creatures.
Spirits roam the lands.
All new places explore - with plenty of critters & loot to find.
Unique environments like the Crystal Forests where enormous crystals grow instead of trees, or the Ashlands which is filled with volcanic activity and perpetually falling ash.
Each place has is own ecosystem, the people and animals adapt in amazing ways to overcome and survive.
Hundreds of locations to be added - villages, dungeons, abandoned temples, bandit camps and more! Each with their own lore and cultures.
Brew potions and tonics!
Time to DIY.
Technology, but better!
What could go wrong?
I feel the power!
I think I feel...funny.
Build your menagerie.
Bugs? Plants? Rocks!?
Death is not the end.
Crystals grow natually within the planet in abundance. Each colour has its own unique elemental magic held within, granting magical abilities to critters and people who live near or wear it.
Each crystal type grows within a certain environment, you're likely to find orange crystals near areas with volcanic activity, or green crystals in forested regions. Thin shards of crystals are even used as a currency, with its monetary value changing depending on where you try to spend it.
Elemental magic thrives in this world, people and creatures gain abilities based on specific crystal types.
Most are able to harness their elemental magic by carrying crystals on them as jewlery, or other wearable items allowing them to attune to more than one element. Creatures have an inate ability to use magic based on their environments, if it's found in a polar region its likely to have water and ice abilities. Using magic is very draining on people and creatures and requires rest and good health. Commonfolk may opt for not using magic at all, and instead relying on pets and creatures that can do the work for them.
It was discovered that crystals could be fused with modern technology to power, and enchance it.
Militaries use weapons charged by magic, cities are powered by it, and everyday items like a pocketwatch or elevator also use it. Though the long term effects are less understood and new discoveries are made everyday.
There is a single type of cystal called a Void Crystal which was created in a lab, in an attempt to make the ultamite power source.
Though successful, it brought along desctruction and a tear into another demension unleashing a pleague of Corruption onto the planet. The Corruption can infect creatures, people and the environment in devasating ways that disrupt ecosystems. Currently, there is no 'cure' for this Corruption, but efforts are being made to push it back into the demension it came from.
This project takes place on a fictional planet where fantastical and magical creatures live.
The creatures are an artistic exercise in speculative biology - hypothetical creatures with a basis on Earths evolution and scenarios. While it may be inspired from Earths creatures, a pinch of magic and alien elements make it a fun design challenge.
Many regions of the planet live with tamed, domesticated or wild creatures. A wide variety of the creatures actually prefer to be alongside the 'intelligent races' and have developed a symbiotic relationship.
Living in the Northern Polar Oceans of the world, the Syreni are a highly intelligent & aquatic people who resemble axolotls/seals. They live in palaces carved from snow and ice underwater. Depending on the location, it may be carved from the underside of an iceberg - many of which are carried along the ocean currents like a moving castle.
The Avians are a widespread people who all have the appearance resembling of Earths birds of the world. Just as visually diverse, and all with wind elemental magics. They are also a highly intelligent species as a whole, many of whom are philosophers, engineers, skilled alchemists, pilots and merchants.
Living in the Southern Swamps in hot and humid areas near water. Many of the Dragon-Kin are inclined to herbalism, alchemy, natural magics, healers, shamanism, druidism careers and lifestyles. Dragon-Kin are able to attune to a variety of elements depending on the area they are hatched and raised in. The most common, is earth, water, healing and their magical abilities grow as they age and peaking after death in their Spirit Form.
Some holidays are celebrated widespread throughout the planet, while others may be for specific regions or groups. The Spirit Festival & Blimble Harvest Festival are just 2 examples.