by Kayla Wold on May 19, 2022


Spirit Realm

A parallel dimension or plane of existence where the departed Spirits go. A Spirit is ‘reborn’ into their new form, with changes to physical appearance and attributes.

Some of the living are able to possess abilities that allow them to see Spirits in the living world. Highly skilled ‘Seers’ can even physically interact with the Spirit Realm, speak with Spirits, or temporarily project themselve into it for a short period of time. This is considered very Dangerous as there is no guarantee you can return to your body - and you may become a lost or wandering soul in search of your body forever. The body itself becomes paralyzed or comatose, but otherwise alive until death actually happens. In which case, a wandering/lost spirit may still be unable to connect back with their departed body. The Seer Spirit tends to become unstable and unpredictable, causing hauntings or chaos that affects the Living Realm.

The Ancient Ones

The first of each of the 4 races to become truly sentient. How did they first appear? Were they created? Or did they evolve over time? Will these ever have answers, idk??

Considered Gods in today's time. Keepers of old world knowledge and forgotten magics. The eldest members of early tribal societies, they lived for hundreds or thousands of years (most of the 4 species have long lifespans). They had their own families and children, who are also seen as Ancient Ones. Descendants of Ancient Ones still live today, and are often pressured by society to uphold and keep traditional values. Sacred knowledge passed from generation to generation is protected by them (or selfishly hoarded). Not all Ancient Ones and their descendants are ‘good’ or ‘lawful’ in their alignment. When the first Ancient Ones died, they were also the first to ascend to the Spirit Realm - and thus played a large role in its discovery. Various artistic depictions of the Ancient Ones exist, often with multiple limbs, giant sizes like mountains, and extremely magically powerful.

Void Spirits & Corruption

Lost and Wandering Spirits who cross through tears (Void Rifts) into the Living Realm get turned into Void Spirits. They were accidentally created with the discovery of Void Crystals. They are incredibly dangerous and cause mass destruction. Not only that, but they become carriers of a disease known as Corruption, which spreads to other Spirits as well as living flora and fauna, turning them hostile. Many military efforts have been unsuccessful in eradicating the Void Spirits, and no known cures to Corruption currently exist.

The Void and Corrupted take on the appearance of spectral beings, with flaming dark energy and aura. Glowing bodies that sparkle like the night sky and shift like a dense smoke.

Corruption has environmental impacts on the Living Realm which are not good. The Corrupted no longer play their role in their respective ecological niche, and it throws off the natural balance. Prey becomes predator, and predators become insatiable - this can include cannibalism. The growing number of predators and reducing prey, only adds to the unbalance. This also affects the habitats the creatures would normally be, the wilds becoming more untamed and plant life not being kept in check by herbivores. While other plant life may also become corrupted if exposed to too much of the infected creatures. Which then corrupted even more creatures, and so on. Eventually, habitats become inhospitable.


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